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So long, and thanks for all the fish!
Blizzard has released patch 1.3.3 into the ether.
The patch has evolved quite a bit from its initial PTR announcement, particularly for Protoss. Archons have been given a range boost, and the more lore-appropriate classification of “massive”. This should make them more viable in PvT, where marauders had all but completely nullified them. The warp gate/gateway timing mechanic change did not make the final cut. Blizzard opted instead to lengthen the initial research time and maintain the pylon nerf, hopefully increasing the defendability of 4gates in PvP (not to mention other sneaky warp in tactics). Sentries can also now be produced faster, which may have implications in both PvP and the other matchups.
Ghosts, Thors, Infestors, and some defensive structures have also been tweaked. Full patch notes after the jump.
The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.
-Now a massive unit.
-Range increased from 2 to 3.
- Research Warp Gate time increased from 140 to 160.
- Sentry train time decreased from 42 to 37.
- Warp Gate unit train times remain unchanged.
Pylon power radius has been decreased from 7.5 to 6.5.
- Salvage resource return reduced from 100% to 75%.
- Cost changed from 150/150 to 200/100.
- Thor now has 200 max energy, and starts with 50 energy.
- 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
- Speed decreased from 2.5 to 2.25.
- Root time decreased from 12 to 6.
Fixed an issue where Ghosts could not quickly EMP the same location.
Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
Fixed an issue where the APM statistic could be artificially increased.
Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.