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As SC2 approaches its first birthday, let’s take a moment to retrace some of it’s early evolutionary steps. From the beta to 1.3.3, the game’s constant flux has helped keep the past year excited for hundreds of thousands of players. Patch after patch, meta-game shift after shift, these changes were some of the first, but they certainly will not be the last.
Do you remember when…
5 Rax Reaper was viable and effective TvZ?
2 Pylons could block the bottom of the freakin’ ramp?