Providence has ended, much to my dismay. The event was a feast, every course filled with bitter defeats and sweet victories. Napkins have been folded, dishes have been washed, and a young Korean has emerged $50K richer. Leenock wasn’t the only victor, though. For CEO Sundance DiGiovanni, the conclusion of Providence marks a year of explosive growth for Major League Gaming.
The momentum they have going in to season 2 will be tremendous. Read on…
There is an intrinsic difficulty in reviewing a web series. I like the base my opinions on a reasonable set of expectations. With a smaller budget and narrower focus, online media demands a set of critical training wheels. You have to ask yourself, what this trying to accomplish? How difficult is it to get there with limited resources? Does niche appeal outweigh catering to a broader audience? As web production enters a new generation, an influx of new technology, talent, and lucrative distribution options are forcing me to stop coddling people, no matter how much I admire their spirit.

Dragon Age: Redemption is a six episode web series that provides backstory to the Mark of the Assassin DLC. In doing so, it walks a fine line between an extended promotion and legitimate, stand alone entertainment. Much to my relief, it teeters toward the latter.


This friday the big dance begins. MLG’s season ending Providence event marks the moment where all of those rank and qualifier points finally translate into an enviable prize pool. While Halo, Call of Duty, and League of Legends have had remarkable seasons in their own right, nothing has expanded MLG’s audience more than Starcraft 2. The introduction of Korean talent and the myriad efforts at community outreach have paid dividends. Marketing maneuvers like acquiring JP McDaniel and his wildly popular State of the Game podcast, recruiting exceptionally popular casters, and producing regular original web content have created a potent hype machine that spells out a singular message:
If you’re an eSports fan, you can’t afford miss this.
Read on…
The 90′s was an awesome decade to be a young gamer. It had that perfect balance between rough innovation and polished refinement. While hardware innovations yielded rapidly increasing graphical capabilities, Western industrial development was still in its budding days. For every familiar-but-new iteration of a Nintendo franchise, there was a wacky PC game with not quite perfect mechanics that had the potential to invent new genres. An environment that the modern indie scene harkens back to.

It also gave us the greatest console war of all time. Read on…
I hope I’m wrong. I hope Immortals ends up being at worst, a fun-filled action adventure movie that our inner adolescents can relish, and at best an unexpected mythical epic.
But when your production design for Ares, the god of war, destroyer of cities, son of Zeus whose chariot was “yoked with Fear and Terror”, looks like this:

You’re damn well asking for it. My god(s) what a silly hat. Read on…